The only thing you have to worry about is crafting resources when upgrading your gear. Everything is done via swappable upgrades. There are no permanent spec choices you may regret later. ![]() Of all the games in the Soulslike genre I’ve played, The Surge is the simplest to play from a character-building standpoint. I don’t have the time or patience to try to read number charts and create complicated builds in order to get a 6% increase to my critical parry rate for a 4% burst of special damage, or whatever. I equip the gear I want, I equip the spells/special items I want, and then I attack things. For me, it’s all a big, annoying waste of time. I see posts on Reddit about the game all the time talking about things that I’m not even aware of. But to fully master the game’s many special mechanics you basically need to take a class. To the game’s credit, it’s extremely well balanced and allows players to beat the game solo without taking the time to learn most of that stuff. Nioh, which is my favorite franchise in the genre, has a robust system of both passive and active mechanics that I still don’t understand after more than 300 hours of combined gameplay across both games. It’s complicated, requires a ton of outside research to do effectively, and often nets unnoticeable results in the short run. I find leveling up in Dark Souls to be extremely annoying and borderline stressful. While I love the gameplay in this genre, I almost always hate the character development systems and passive mechanics. I have several more games in this genre sitting in my backlog like The Surge 2, Sekiro: Shadows Die Twice, and Lords of the Fallen. I’ve played Demon’s Souls, all three Dark Souls games, Bloodborne, Nioh 1 and 2, Star Wars: Jedi Fallen Order, and The Surge. Some refer to this as accessibility, but I feel like that term has taken on new meaning in recent years and no longer addresses the specific point I’m making. I’m saying they need to be as simple and straight forward as possible. I am not saying games need to be easy for me to enjoy them. What that means in simple terms is the less complicated a game is to play the better. I am a believer in the path of least resistance from the UI. The first thing I need to address is my general approach to games. So I wanted to examine this question by explaining the reason I chose Soldier in my playthrough of Mass Effect. The Rock Paper Shotgun article poses a valid question: Why in a game where you can use magic powers and hack technology would you choose the power of just having more guns? When you lay it out like that, the 40% of players picking Soldier seems ridiculous, laughable, and a little depressing. Thinking back to my playthrough of the trilogy, I chose Solider as well. Meaning an overwhelming majority of players chose Soldier. The second most played class, Vanguard, comes in at just 21%. ![]() Soon after the infographic was released, Rock Paper Shotgun posted an article questioning the fact that 40% of players chose the Solider class. Now I didn’t play the Legendary Edition but I did play the original trilogy, so the information was still interesting and relevant for me to examine. All in all, the Soldier is a straightforward and hard-hitting class and would make for an optimal combat experience for first time players.Recently the Mass Effect Twitter account posted an infographic sharing data on the various choices people made in the Mass Effect Legendary Edition. Along with improved health and easy-to-learn abilities (primarily ammo variations), this makes it the easiest class to learn, and the default player character in Mass Effect is Soldier class. Ultimately that leaves players with the option of the Soldier, a purely combat-focused class able to train in all weapons and wear all levels of armor. In later Mass Effect games, Infiltrators are mainly equipped to disable and weaken enemies before taking them out. ![]() The Infiltrator class is a stronger pick because of this - in the original Mass Effect, the tech skills are only majorly applicable while the player is not in combat, and the smaller pool of combat abilities gives gamers less combat skills to keep track of as well. Engineer, the purely tech-based class, and Sentinel, which is trained in tech and biotics, likewise utilize very skill-heavy combat styles (more notably in Mass Effect 2, as many tech skills were used outside of combat in the first game).
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